In the sound editing course our assignment was to add spatial sounds to the Viking Village (from Unity Technologies) to create a believable atmosphere. FMOD and Resonance Audio was used to control and spatialize the audio. Zones triggered different parts… Read More »Viking Village Sounds
Just some tests in Unity. Triggering events from a GUI. Managed to get a pretty cool transition of the helicopter audio (samples from freesound.org) when changing to and from the helicopter view.