Skip to content

Viking Village Sounds

In the sound editing course our assignment was to add spatial sounds to the Viking Village (from Unity Technologies) to create a believable atmosphere. FMOD and Resonance Audio was used to control and spatialize the audio. Zones triggered different parts of the music to add tension. Reverb zones were used. The very ugly raven I made from simple primitives adds a lot of atmosphere as it circles around above.
Sounds from freesound.org.